In a stalled-out late game, trading in a token for constant reanimation is excellent
For starters, Ill let you know that all through design and most of development, chroma had no keyword or ability word
There are two cycles: the first one features the vault dweller exploring, with the cycle having a story progression from the Plain to the Island, Swamp, Mountain, and Forest, seeing the vault dweller first emerging from the vault and slowly gathering new equipment and allies, while the other cycle harkening back to the isometric perspective version of older Fallout games
Since Extortionists ability triggers when he enters play, you can very easily abuse it with reanimation and blink effects, too
The threat of a card helps to make it powerful but the power of a card doesn't always relate to how threatening it is